A downloadable game for Windows, macOS, and Linux

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READ WITH ATTENTION

IN PRODUCTION! :)


GAME AVAILABLE IN PRE-ALPHA

IF THERE'RE BUGS PRESENT, PLEASE REPORT THEM IN THE COMMENTS BELOW OR SEND US AN E-MAIL: (Not available at the moment).

ANY AND ALL ART, PROGRAMMING OR MECHANICS AVAILBALE NOW MAY NOT REPRESENT WHAT WILL BE DISPLAYED IN THE FINAL VERSION

Hello there, we are form ARMODILLA GAMES and this is our very first gaming project, hope you all can try it out and gives us some feedback, we gratefully appreciated. Remember, the game still in PRE-ALPHA and there will be a lot of changes in the next few weeks. More information about the game bellow. Enjoy!

 

Narrative

Father Neiriel needs your help, but it's up to you to decide which side to stay on.

The Dareias are a group of ruffian children living in an abandoned warehouse north of the island, and recently have been causing misfortunes in the city. Neiriel, a parish priest at the local church, is investigating the situation, but needs to re-establish contact with the Darean before the government decides to take action.

Katzen is a young 14 years old boy, protagonist of this story, and will be in charge of the mission to save the Dareias. But he also has a voice, deciding whether to join the hustlers, or even fight them, everything is in the hands of the player.

There is no best ending; there is one that suits you better.

 

Gameplay:

  • The narrative and interaction with NPC's will be done with speech bubbles and at determinant moments the player will be in charge of making choices within the story.
  • The player will have available in his arsenal improvised weapons, slingshot or even claws, being able to also fight using only your fists. But if the player wants it he can also resolve the conflicts in a diplomatic way, defending himself and trying to convince his enemy that he’s only there to help then.

Controls

IN PRODUCTION

The game is being published in PRE-ALPHA, with the entire map still under development along with the 2D art, mechanics and other assets.

The player here must understand that at the moment he is playing something incomplete, where it may have variety of bugs, missing mechanics and flaws. We strongly encourage you to offer your Feedback so we can improve on the development as much as possible. Comment on the positives aspects too, we will be extremely grateful if you enjoyed something.

 

BUGS PRESENTS:

  1. Potato turrets can not be seen on the player, they are being configured.
  2. The aim with the slingshot (sniper) is not precise, it is still in development, which is more than necessary.
  3. Textures can be stretched all over the ground.
  4. Complete children and muses will be implemented later.
  5. Lighting in certain areas may be too dark.

Corrections and Modifications v0.0.2:

  1. Sixes corrected sling arm actions.
  2. Improved handling and physics.
  3. Turrets now await damage from Melee attacks and are destroyed.
  4. Improved double jump.
  5. Improved beach textures
  6. Improved land.
  7. Palet corrected.
  8. Lights in the cave added.
  9. Player dies from attacks by drones and turrets.
  10. The player dies falling into the water or chasms.

Corrections and Modifications v0.0.3:

  1. Sounds of leaping, punch and sling added.
  2. Reverberation in the cave added.

Additions v0.0.2:

  1. Melee attacks.
  2. Configured menu
  3. Random idles.
  4. Waterfall.
  5. Music without menu.
  6. Intro from PUC and Armodilla.
  7. Final boss (Under development)
  8. Children without level 1.
  9. Music the menu screen.
  10. Mac and Linux versions added

Actions v0.0.3:

  1. Music without level 3 included.
  2. Cutscenes added.

Download

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Click download now to get access to the following files:

Katzen!-VersaoWindows-Portable.rar 260 MB
Katzen!-VersaoLinux.rar 279 MB
Katzen!-VersaoMac.app.rar 265 MB
Katzen!-VersaoWindows.exe 240 MB

Comments

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Pretty cool trailer bros!

Hey Katzen guys , nice game , but you need to improve the slingshot. 

Hello Masterrey! We're improving this. We already have an automatic aim system in progress, it is 70% complete. We are just improving the movement and jumping system, which is practically ready!

This week we will have an update with all these fixes, hope you enjoy!